//瓶身做个物体
// urp的lit瓶子做个半透明 ，surface Type to transparent
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

//挂在相机上
public class ShaderCtrl :MonoBehaviour{

    public float MaxWobble = 0.05f;
    public float WobbleSpeed = 1.0f;
    public float Recovery = 1.0f;


   void Start()
    {
    }

   
    void Update()
    {
       

    }
    private static void OnEnterDie(MyAIBase target)
    {
        MyPlaceableMgr.instance.Placeables.OnEnterDie (targetAI);

    }
}
